Tag User Interface

The Human Factor – Introducing Game Mechanics to Computerized Home Automation Systems

A method of integration of game mechanics and game dynamics into a user interface for a home automation system as means of reducing the inhabitant’s environmental footprint is described and detailed up to the point of proof of concept.

In detail, the paper describes the game framework and the method in which the competitivegame could be balanced between different dwellings to ensure a fair game. A unique and intuitive method of control via smartphone is described that aims at making the interaction with the device and game more intrusive and friendly. This method is prototyped and tested to the stage of proof of concept.

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Author: Itai Cohen
Department: TU Delft, AE+T Department, Faculty of Architecture, Netherlands

Author: Michela Turrin
Department: TU Delft, AE+T Department, Faculty of Architecture, Netherlands
Department: Yasar University, Faculty of Architecture, Turkey

Author: Florian Heinzelmann
Department: TU Delft, AE+T Department, Faculty of Architecture, Netherlands

Author: Ivo Welzner
Department: TU Delft, Policy, Organization, law and gaming Department, Faculty of Technology, Policy and management, Netherlands
Department: Accenture, Management Consulting Experts Group, Netherlands

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Designing for ultra-mobile interaction: experiences and a method

The research for this thesis has been conducted in various business units of Nokia during the years 2003–2010

Usability methodology has matured into a well-defined, industrially relevant field with its own findings, theories, and tools, with roots in applying information technology to user interfaces ranging from control rooms to computers, and more recently to mobile communications devices. The purpose is regularly to find out the users’ goals and to test whether a design fulfils the usability criteria. Properly applied, usability methods provide reliable and repeatable results, and are excellent tools in fine-tuning existing solutions.

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